This project aims to create an intelligent game playing agent that will teach itself how to play the game of checkers. This will be achieved through the use of machine learning techniques called Neural Networks and Particle Swarm Optimization.
Student at the University of the Western Cape
working towards a BSc(Hons) Computer Science
in 2017.
Supervisor - Adiel Ismail
You can download the Documentation and presentation slides for this project here.
Project Documentation
Term 1 Doc Term 2 Doc Term 3 Doc Term 4 DocProject Presentations
Term 1 ppt Term 2 ppt Term 3 ppt Term 4 pptProject Demo
Project DemoFeel free to email about any questions regarding this project.